Table of Contents

Class Joint3D

Namespace
Godot
Assembly
GodotSharp.dll

Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint.

public class Joint3D : Node3D, IDisposable
Inheritance
Joint3D
Implements
Derived
Inherited Members

Properties

ExcludeNodesFromCollision

If true, the two bodies of the nodes are not able to collide with each other.

public bool ExcludeNodesFromCollision { get; set; }

Property Value

bool

NodeA

The node attached to the first side (A) of the joint.

public NodePath NodeA { get; set; }

Property Value

NodePath

NodeB

The node attached to the second side (B) of the joint.

public NodePath NodeB { get; set; }

Property Value

NodePath

SolverPriority

The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.

public int SolverPriority { get; set; }

Property Value

int

Methods

GetRid()

Returns the joint's Rid.

public Rid GetRid()

Returns

Rid

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool