Class PinJoint3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate. For example, a RigidBody3D can be attached to a StaticBody3D to create a pendulum or a seesaw.
public class PinJoint3D : Joint3D, IDisposable
- Inheritance
-
PinJoint3D
- Implements
- Inherited Members
Constructors
PinJoint3D()
public PinJoint3D()
Methods
GetParam(Param)
Returns the value of the specified parameter.
public float GetParam(PinJoint3D.Param param)
Parameters
param
PinJoint3D.Param
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetParam(Param, float)
Sets the value of the specified parameter.
public void SetParam(PinJoint3D.Param param, float value)
Parameters
param
PinJoint3D.Paramvalue
float