Class ScriptCreateDialog
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Popup(Rect2I?) methods.
public override void _Ready()
{
var dialog = new ScriptCreateDialog();
dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
dialog.PopupCentered();
}
public class ScriptCreateDialog : ConfirmationDialog, IDisposable
- Inheritance
-
ScriptCreateDialog
- Implements
- Inherited Members
Constructors
ScriptCreateDialog()
public ScriptCreateDialog()
Methods
Config(string, string, bool, bool)
Prefills required fields to configure the ScriptCreateDialog for use.
public void Config(string inherits, string path, bool builtInEnabled = true, bool loadEnabled = true)
Parameters
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Events
ScriptCreated
Emitted when the user clicks the OK button.
public event ScriptCreateDialog.ScriptCreatedEventHandler ScriptCreated