Table of Contents

Class ScriptCreateDialog

Namespace
Godot
Assembly
GodotSharpEditor.dll

The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Popup(Rect2I?) methods.

public override void _Ready()
  {
      var dialog = new ScriptCreateDialog();
      dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
      dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
      dialog.PopupCentered();
  }
public class ScriptCreateDialog : ConfirmationDialog, IDisposable
Inheritance
ScriptCreateDialog
Implements
Inherited Members

Constructors

ScriptCreateDialog()

public ScriptCreateDialog()

Methods

Config(string, string, bool, bool)

Prefills required fields to configure the ScriptCreateDialog for use.

public void Config(string inherits, string path, bool builtInEnabled = true, bool loadEnabled = true)

Parameters

inherits string
path string
builtInEnabled bool
loadEnabled bool

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

Events

ScriptCreated

Emitted when the user clicks the OK button.

public event ScriptCreateDialog.ScriptCreatedEventHandler ScriptCreated

Event Type

ScriptCreateDialog.ScriptCreatedEventHandler