Table of Contents

Class ConfirmationDialog

Namespace
Godot
Assembly
GodotSharp.dll

A dialog used for confirmation of actions. This window is similar to AcceptDialog, but pressing its Cancel button can have a different outcome from pressing the OK button. The order of the two buttons varies depending on the host OS.

To get cancel action, you can use:

GetCancelButton().Pressed += Canceled;
public class ConfirmationDialog : AcceptDialog, IDisposable
Inheritance
ConfirmationDialog
Implements
Derived
Inherited Members

Constructors

ConfirmationDialog()

public ConfirmationDialog()

Properties

CancelButtonText

The text displayed by the cancel button (see GetCancelButton()).

public string CancelButtonText { get; set; }

Property Value

string

Methods

GetCancelButton()

Returns the cancel button.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Visible property.

public Button GetCancelButton()

Returns

Button

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool