Class AcceptDialog
- Namespace
- Godot
- Assembly
- GodotSharp.dll
The default use of AcceptDialog is to allow it to only be accepted or closed, with the same result. However, the Confirmed and Canceled signals allow to make the two actions different, and the AddButton(string, bool, string) method allows to add custom buttons and actions.
public class AcceptDialog : Window, IDisposable
- Inheritance
-
AcceptDialog
- Implements
- Derived
- Inherited Members
Constructors
AcceptDialog()
public AcceptDialog()
Properties
DialogAutowrap
Sets autowrapping for the text in the dialog.
public bool DialogAutowrap { get; set; }
Property Value
DialogCloseOnEscape
If true
, the dialog will be hidden when the escape key (Escape) is pressed.
public bool DialogCloseOnEscape { get; set; }
Property Value
DialogHideOnOk
If true
, the dialog is hidden when the OK button is pressed. You can set it to false
if you want to do e.g. input validation when receiving the Confirmed signal, and handle hiding the dialog in your own logic.
Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example FileDialog defaults to false
, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in FileDialog to disable hiding the dialog when pressing OK.
public bool DialogHideOnOk { get; set; }
Property Value
DialogText
The text displayed by the dialog.
public string DialogText { get; set; }
Property Value
OkButtonText
The text displayed by the OK button (see GetOkButton()).
public string OkButtonText { get; set; }
Property Value
Methods
AddButton(string, bool, string)
Adds a button with label text
and a custom action
to the dialog and returns the created button. action
will be passed to the CustomAction signal when pressed.
If true
, right
will place the button to the right of any sibling buttons.
You can use RemoveButton(Control) method to remove a button created with this method from the dialog.
public Button AddButton(string text, bool right = false, string action = "")
Parameters
Returns
AddCancelButton(string)
Adds a button with label name
and a cancel action to the dialog and returns the created button.
You can use RemoveButton(Control) method to remove a button created with this method from the dialog.
public Button AddCancelButton(string name)
Parameters
name
string
Returns
GetLabel()
Returns the label used for built-in text.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Visible property.
public Label GetLabel()
Returns
GetOkButton()
Returns the OK Button instance.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Visible property.
public Button GetOkButton()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
RegisterTextEnter(Control)
Registers a LineEdit in the dialog. When the enter key is pressed, the dialog will be accepted.
public void RegisterTextEnter(Control lineEdit)
Parameters
lineEdit
Control
RemoveButton(Control)
Removes the button
from the dialog. Does NOT free the button
. The button
must be a Button added with AddButton(string, bool, string) or AddCancelButton(string) method. After removal, pressing the button
will no longer emit this dialog's CustomAction or Canceled signals.
public void RemoveButton(Control button)
Parameters
button
Control
Events
Canceled
Emitted when the dialog is closed or the button created with AddCancelButton(string) is pressed.
public event Action Canceled
Event Type
Confirmed
Emitted when the dialog is accepted, i.e. the OK button is pressed.
public event Action Confirmed
Event Type
CustomAction
Emitted when a custom button is pressed. See AddButton(string, bool, string).
public event AcceptDialog.CustomActionEventHandler CustomAction