Table of Contents

Class XRBodyTracker

Namespace
Godot
Assembly
GodotSharp.dll

A body tracking system will create an instance of this object and add it to the XRServer. This tracking system will then obtain skeleton data, convert it to the Godot Humanoid skeleton and store this data on the XRBodyTracker object.

Use XRBodyModifier3D to animate a body mesh using body tracking data.

public class XRBodyTracker : XRPositionalTracker, IDisposable
Inheritance
XRBodyTracker
Implements
Inherited Members

Constructors

XRBodyTracker()

public XRBodyTracker()

Properties

BodyFlags

The type of body tracking data captured.

public XRBodyTracker.BodyFlagsEnum BodyFlags { get; set; }

Property Value

XRBodyTracker.BodyFlagsEnum

HasTrackingData

If true, the body tracking data is valid.

public bool HasTrackingData { get; set; }

Property Value

bool

Methods

GetJointFlags(Joint)

Returns flags about the validity of the tracking data for the given body joint (see XRBodyTracker.JointFlags).

public XRBodyTracker.JointFlags GetJointFlags(XRBodyTracker.Joint joint)

Parameters

joint XRBodyTracker.Joint

Returns

XRBodyTracker.JointFlags

GetJointTransform(Joint)

Returns the transform for the given body joint.

public Transform3D GetJointTransform(XRBodyTracker.Joint joint)

Parameters

joint XRBodyTracker.Joint

Returns

Transform3D

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetJointFlags(Joint, JointFlags)

Sets flags about the validity of the tracking data for the given body joint.

public void SetJointFlags(XRBodyTracker.Joint joint, XRBodyTracker.JointFlags flags)

Parameters

joint XRBodyTracker.Joint
flags XRBodyTracker.JointFlags

SetJointTransform(Joint, Transform3D)

Sets the transform for the given body joint.

public void SetJointTransform(XRBodyTracker.Joint joint, Transform3D transform)

Parameters

joint XRBodyTracker.Joint
transform Transform3D