Class XRBodyTracker
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A body tracking system will create an instance of this object and add it to the XRServer. This tracking system will then obtain skeleton data, convert it to the Godot Humanoid skeleton and store this data on the XRBodyTracker object.
Use XRBodyModifier3D to animate a body mesh using body tracking data.
public class XRBodyTracker : XRPositionalTracker, IDisposable
- Inheritance
-
XRBodyTracker
- Implements
- Inherited Members
Constructors
XRBodyTracker()
public XRBodyTracker()
Properties
BodyFlags
The type of body tracking data captured.
public XRBodyTracker.BodyFlagsEnum BodyFlags { get; set; }
Property Value
HasTrackingData
If true, the body tracking data is valid.
public bool HasTrackingData { get; set; }
Property Value
Methods
GetJointFlags(Joint)
Returns flags about the validity of the tracking data for the given body joint (see XRBodyTracker.JointFlags).
public XRBodyTracker.JointFlags GetJointFlags(XRBodyTracker.Joint joint)
Parameters
joint
XRBodyTracker.Joint
Returns
GetJointTransform(Joint)
Returns the transform for the given body joint.
public Transform3D GetJointTransform(XRBodyTracker.Joint joint)
Parameters
joint
XRBodyTracker.Joint
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetJointFlags(Joint, JointFlags)
Sets flags about the validity of the tracking data for the given body joint.
public void SetJointFlags(XRBodyTracker.Joint joint, XRBodyTracker.JointFlags flags)
Parameters
joint
XRBodyTracker.Jointflags
XRBodyTracker.JointFlags
SetJointTransform(Joint, Transform3D)
Sets the transform for the given body joint.
public void SetJointTransform(XRBodyTracker.Joint joint, Transform3D transform)
Parameters
joint
XRBodyTracker.Jointtransform
Transform3D