Table of Contents

Class XRTracker

Namespace
Godot
Assembly
GodotSharp.dll

This object is the base of all XR trackers.

public class XRTracker : RefCounted, IDisposable
Inheritance
XRTracker
Implements
Derived
Inherited Members

Properties

Description

The description of this tracker.

public string Description { get; set; }

Property Value

string

Name

The unique name of this tracker. The trackers that are available differ between various XR runtimes and can often be configured by the user. Godot maintains a number of reserved names that it expects the XRInterface to implement if applicable:

- head identifies the XRPositionalTracker of the players head

- left_hand identifies the XRControllerTracker in the players left hand

- right_hand identifies the XRControllerTracker in the players right hand

- /user/hand_tracker/left identifies the XRHandTracker for the players left hand

- /user/hand_tracker/right identifies the XRHandTracker for the players right hand

- /user/body_tracker identifies the XRBodyTracker for the players body

- /user/face_tracker identifies the XRFaceTracker for the players face

public StringName Name { get; set; }

Property Value

StringName

Type

The type of tracker.

public XRServer.TrackerType Type { get; set; }

Property Value

XRServer.TrackerType

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool