Class XRTracker
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This object is the base of all XR trackers.
public class XRTracker : RefCounted, IDisposable
- Inheritance
-
XRTracker
- Implements
- Derived
- Inherited Members
Properties
Description
The description of this tracker.
public string Description { get; set; }
Property Value
Name
The unique name of this tracker. The trackers that are available differ between various XR runtimes and can often be configured by the user. Godot maintains a number of reserved names that it expects the XRInterface to implement if applicable:
- head
identifies the XRPositionalTracker of the players head
- left_hand
identifies the XRControllerTracker in the players left hand
- right_hand
identifies the XRControllerTracker in the players right hand
- /user/hand_tracker/left
identifies the XRHandTracker for the players left hand
- /user/hand_tracker/right
identifies the XRHandTracker for the players right hand
- /user/body_tracker
identifies the XRBodyTracker for the players body
- /user/face_tracker
identifies the XRFaceTracker for the players face
public StringName Name { get; set; }
Property Value
Type
The type of tracker.
public XRServer.TrackerType Type { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.