Table of Contents

Class XRBodyModifier3D

Namespace
Godot
Assembly
GodotSharp.dll

This node uses body tracking data from an XRBodyTracker to pose the skeleton of a body mesh.

Positioning of the body is performed by creating an XRNode3D ancestor of the body mesh driven by the same XRBodyTracker.

The body tracking position-data is scaled by MotionScale when applied to the skeleton, which can be used to adjust the tracked body to match the scale of the body model.

public class XRBodyModifier3D : SkeletonModifier3D, IDisposable
Inheritance
XRBodyModifier3D
Implements
Inherited Members

Constructors

XRBodyModifier3D()

public XRBodyModifier3D()

Properties

BodyTracker

The name of the XRBodyTracker registered with XRServer to obtain the body tracking data from.

public StringName BodyTracker { get; set; }

Property Value

StringName

BodyUpdate

Specifies the body parts to update.

public XRBodyModifier3D.BodyUpdateEnum BodyUpdate { get; set; }

Property Value

XRBodyModifier3D.BodyUpdateEnum

BoneUpdate

Specifies the type of updates to perform on the bones.

public XRBodyModifier3D.BoneUpdateEnum BoneUpdate { get; set; }

Property Value

XRBodyModifier3D.BoneUpdateEnum

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool