Table of Contents

Enum XRBodyModifier3D.BoneUpdateEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum XRBodyModifier3D.BoneUpdateEnum : long

Fields

Full = 0

The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.

Max = 2

Represents the size of the XRBodyModifier3D.BoneUpdateEnum enum.

RotationOnly = 1

The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.