Table of Contents

Class GDExtensionManagerInstance

Namespace
Godot
Assembly
GodotSharp.dll

The GDExtensionManager loads, initializes, and keeps track of all available GDExtension libraries in the project.

Note: Do not worry about GDExtension unless you know what you are doing.

[GodotClassName("GDExtensionManager")]
public class GDExtensionManagerInstance : GodotObject, IDisposable
Inheritance
GDExtensionManagerInstance
Implements
Inherited Members

Methods

GetExtension(string)

Returns the GDExtension at the given file path, or null if it has not been loaded or does not exist.

public GDExtension GetExtension(string path)

Parameters

path string

Returns

GDExtension

GetLoadedExtensions()

Returns the file paths of all currently loaded extensions.

public string[] GetLoadedExtensions()

Returns

string[]

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

IsExtensionLoaded(string)

Returns true if the extension at the given file path has already been loaded successfully. See also GetLoadedExtensions().

public bool IsExtensionLoaded(string path)

Parameters

path string

Returns

bool

LoadExtension(string)

Loads an extension by absolute file path. The path needs to point to a valid GDExtension. Returns Ok if successful.

public GDExtensionManager.LoadStatus LoadExtension(string path)

Parameters

path string

Returns

GDExtensionManager.LoadStatus

ReloadExtension(string)

Reloads the extension at the given file path. The path needs to point to a valid GDExtension, otherwise this method may return either NotLoaded or Failed.

Note: You can only reload extensions in the editor. In release builds, this method always fails and returns Failed.

public GDExtensionManager.LoadStatus ReloadExtension(string path)

Parameters

path string

Returns

GDExtensionManager.LoadStatus

UnloadExtension(string)

Unloads an extension by file path. The path needs to point to an already loaded GDExtension, otherwise this method returns NotLoaded.

public GDExtensionManager.LoadStatus UnloadExtension(string path)

Parameters

path string

Returns

GDExtensionManager.LoadStatus

Events

ExtensionsReloaded

Emitted after the editor has finished reloading one or more extensions.

public event Action ExtensionsReloaded

Event Type

Action