Table of Contents

Class GDExtension

Namespace
Godot
Assembly
GodotSharp.dll

The GDExtension resource type represents a shared library which can expand the functionality of the engine. The GDExtensionManager singleton is responsible for loading, reloading, and unloading GDExtension resources.

Note: GDExtension itself is not a scripting language and has no relation to GDScript resources.

public class GDExtension : Resource, IDisposable
Inheritance
GDExtension
Implements
Inherited Members

Constructors

GDExtension()

public GDExtension()

Methods

GetMinimumLibraryInitializationLevel()

Returns the lowest level required for this extension to be properly initialized (see the GDExtension.InitializationLevel enum).

public GDExtension.InitializationLevel GetMinimumLibraryInitializationLevel()

Returns

GDExtension.InitializationLevel

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

IsLibraryOpen()

Returns true if this extension's library has been opened.

public bool IsLibraryOpen()

Returns

bool