Class VisualShaderNodeTexture
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
public class VisualShaderNodeTexture : VisualShaderNode, IDisposable
- Inheritance
-
VisualShaderNodeTexture
- Implements
- Inherited Members
Constructors
VisualShaderNodeTexture()
public VisualShaderNodeTexture()
Properties
Source
Determines the source for the lookup. See VisualShaderNodeTexture.SourceEnum for options.
public VisualShaderNodeTexture.SourceEnum Source { get; set; }
Property Value
Texture
The source texture, if needed for the selected Source.
public Texture2D Texture { get; set; }
Property Value
TextureType
Specifies the type of the texture if Source is set to Texture. See VisualShaderNodeTexture.TextureTypeEnum for options.
public VisualShaderNodeTexture.TextureTypeEnum TextureType { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.