Table of Contents

Class VisualShaderNodeTexture

Namespace
Godot
Assembly
GodotSharp.dll

Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.

public class VisualShaderNodeTexture : VisualShaderNode, IDisposable
Inheritance
VisualShaderNodeTexture
Implements
Inherited Members

Constructors

VisualShaderNodeTexture()

public VisualShaderNodeTexture()

Properties

Source

Determines the source for the lookup. See VisualShaderNodeTexture.SourceEnum for options.

public VisualShaderNodeTexture.SourceEnum Source { get; set; }

Property Value

VisualShaderNodeTexture.SourceEnum

Texture

The source texture, if needed for the selected Source.

public Texture2D Texture { get; set; }

Property Value

Texture2D

TextureType

Specifies the type of the texture if Source is set to Texture. See VisualShaderNodeTexture.TextureTypeEnum for options.

public VisualShaderNodeTexture.TextureTypeEnum TextureType { get; set; }

Property Value

VisualShaderNodeTexture.TextureTypeEnum

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool