Enum VisualShaderNodeTexture.TextureTypeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum VisualShaderNodeTexture.TextureTypeEnum : long
Fields
Color = 1
Adds
source_color
as hint to the uniform declaration for proper sRGB to linear conversion.Data = 0
No hints are added to the uniform declaration.
Max = 3
Represents the size of the VisualShaderNodeTexture.TextureTypeEnum enum.
NormalMap = 2
Adds
hint_normal
as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.