Table of Contents

Enum VisualShaderNodeTexture.TextureTypeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum VisualShaderNodeTexture.TextureTypeEnum : long

Fields

Color = 1

Adds source_color as hint to the uniform declaration for proper sRGB to linear conversion.

Data = 0

No hints are added to the uniform declaration.

Max = 3

Represents the size of the VisualShaderNodeTexture.TextureTypeEnum enum.

NormalMap = 2

Adds hint_normal as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.