Class SeparationRayShape3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A 3D ray shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D. When a SeparationRayShape3D collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a SeparationRayShape3D next to a character can allow it to instantly move up when touching stairs.
public class SeparationRayShape3D : Shape3D, IDisposable
- Inheritance
-
SeparationRayShape3D
- Implements
- Inherited Members
Constructors
SeparationRayShape3D()
public SeparationRayShape3D()
Properties
Length
The ray's length.
public float Length { get; set; }
Property Value
SlideOnSlope
If false
(default), the shape always separates and returns a normal along its own direction.
If true
, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
public bool SlideOnSlope { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.