Table of Contents

Class CollisionShape3D

Namespace
Godot
Assembly
GodotSharp.dll

A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.

Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its Shape resource instead.

public class CollisionShape3D : Node3D, IDisposable
Inheritance
CollisionShape3D
Implements
Inherited Members

Constructors

CollisionShape3D()

public CollisionShape3D()

Properties

Disabled

A disabled collision shape has no effect in the world.

public bool Disabled { get; set; }

Property Value

bool

Shape

The actual shape owned by this collision shape.

public Shape3D Shape { get; set; }

Property Value

Shape3D

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

MakeConvexFromSiblings()

Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.

public void MakeConvexFromSiblings()

ResourceChanged(Resource)

Obsoleted. Use Changed instead.

[Obsolete("This method is deprecated.")]
public void ResourceChanged(Resource resource)

Parameters

resource Resource