Class CollisionShape3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its Shape resource instead.
public class CollisionShape3D : Node3D, IDisposable
- Inheritance
-
CollisionShape3D
- Implements
- Inherited Members
Constructors
CollisionShape3D()
public CollisionShape3D()
Properties
Disabled
A disabled collision shape has no effect in the world.
public bool Disabled { get; set; }
Property Value
Shape
The actual shape owned by this collision shape.
public Shape3D Shape { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
MakeConvexFromSiblings()
Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.
public void MakeConvexFromSiblings()
ResourceChanged(Resource)
Obsoleted. Use Changed instead.
[Obsolete("This method is deprecated.")]
public void ResourceChanged(Resource resource)
Parameters
resource
Resource