Table of Contents

Class ResourceSaverInstance

Namespace
Godot
Assembly
GodotSharp.dll

A singleton for saving resource types to the filesystem.

It uses the many ResourceFormatSaver classes registered in the engine (either built-in or from a plugin) to save resource data to text-based (e.g. .tres or .tscn) or binary files (e.g. .res or .scn).

[GodotClassName("ResourceSaver")]
public class ResourceSaverInstance : GodotObject, IDisposable
Inheritance
ResourceSaverInstance
Implements
Inherited Members

Methods

AddResourceFormatSaver(ResourceFormatSaver, bool)

Registers a new ResourceFormatSaver. The ResourceSaver will use the ResourceFormatSaver as described in Save(Resource, string, SaverFlags).

This method is performed implicitly for ResourceFormatSavers written in GDScript (see ResourceFormatSaver for more information).

public void AddResourceFormatSaver(ResourceFormatSaver formatSaver, bool atFront = false)

Parameters

formatSaver ResourceFormatSaver
atFront bool

GetRecognizedExtensions(Resource)

Returns the list of extensions available for saving a resource of a given type.

public string[] GetRecognizedExtensions(Resource type)

Parameters

type Resource

Returns

string[]

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

RemoveResourceFormatSaver(ResourceFormatSaver)

Unregisters the given ResourceFormatSaver.

public void RemoveResourceFormatSaver(ResourceFormatSaver formatSaver)

Parameters

formatSaver ResourceFormatSaver

Save(Resource, string, SaverFlags)

Saves a resource to disk to the given path, using a ResourceFormatSaver that recognizes the resource object. If path is empty, ResourceSaver will try to use ResourcePath.

The flags bitmask can be specified to customize the save behavior using ResourceSaver.SaverFlags flags.

Returns Ok on success.

Note: When the project is running, any generated UID associated with the resource will not be saved as the required code is only executed in editor mode.

public Error Save(Resource resource, string path = "", ResourceSaver.SaverFlags flags = SaverFlags.None)

Parameters

resource Resource
path string
flags ResourceSaver.SaverFlags

Returns

Error