Enum ResourceSaver.SaverFlags
- Namespace
- Godot
- Assembly
- GodotSharp.dll
[Flags]
public enum ResourceSaver.SaverFlags : long
Fields
BundleResources = 2
Bundles external resources.
ChangePath = 4
Changes the ResourcePath of the saved resource to match its new location.
Compress = 32
Compress the resource on save using Zstd. Only available for binary resource types.
None = 0
No resource saving option.
OmitEditorProperties = 8
Do not save editor-specific metadata (identified by their
__editor
prefix).RelativePaths = 1
Save the resource with a path relative to the scene which uses it.
ReplaceSubresourcePaths = 64
Take over the paths of the saved subresources (see TakeOverPath(string)).
SaveBigEndian = 16
Save as big endian (see BigEndian).