Table of Contents

Enum ResourceSaver.SaverFlags

Namespace
Godot
Assembly
GodotSharp.dll
[Flags]
public enum ResourceSaver.SaverFlags : long

Fields

BundleResources = 2

Bundles external resources.

ChangePath = 4

Changes the ResourcePath of the saved resource to match its new location.

Compress = 32

Compress the resource on save using Zstd. Only available for binary resource types.

None = 0

No resource saving option.

OmitEditorProperties = 8

Do not save editor-specific metadata (identified by their __editor prefix).

RelativePaths = 1

Save the resource with a path relative to the scene which uses it.

ReplaceSubresourcePaths = 64

Take over the paths of the saved subresources (see TakeOverPath(string)).

SaveBigEndian = 16

Save as big endian (see BigEndian).