Enum ResourceSaver.SaverFlags
- Namespace
- Godot
- Assembly
- GodotSharp.dll
[Flags]
public enum ResourceSaver.SaverFlags : long
Fields
BundleResources = 2Bundles external resources.
ChangePath = 4Changes the ResourcePath of the saved resource to match its new location.
Compress = 32Compress the resource on save using Zstd. Only available for binary resource types.
None = 0No resource saving option.
OmitEditorProperties = 8Do not save editor-specific metadata (identified by their
__editorprefix).RelativePaths = 1Save the resource with a path relative to the scene which uses it.
ReplaceSubresourcePaths = 64Take over the paths of the saved subresources (see TakeOverPath(string)).
SaveBigEndian = 16Save as big endian (see BigEndian).