Table of Contents

Class RDPipelineColorBlendState

Namespace
Godot
Assembly
GodotSharp.dll

This object is used by RenderingDevice.

public class RDPipelineColorBlendState : RefCounted, IDisposable
Inheritance
RDPipelineColorBlendState
Implements
Inherited Members

Constructors

RDPipelineColorBlendState()

public RDPipelineColorBlendState()

Properties

Attachments

The attachments that are blended together.

public Array<RDPipelineColorBlendStateAttachment> Attachments { get; set; }

Property Value

Array<RDPipelineColorBlendStateAttachment>

BlendConstant

The constant color to blend with. See also DrawListSetBlendConstants(long, Color).

public Color BlendConstant { get; set; }

Property Value

Color

EnableLogicOp

If true, performs the logic operation defined in LogicOp.

public bool EnableLogicOp { get; set; }

Property Value

bool

LogicOp

The logic operation to perform for blending. Only effective if EnableLogicOp is true.

public RenderingDevice.LogicOperation LogicOp { get; set; }

Property Value

RenderingDevice.LogicOperation

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool