Table of Contents

Enum RenderingDevice.LogicOperation

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.LogicOperation : long

Fields

And = 1

AND logic operation.

AndInverted = 4

AND logic operation with the source operand being inverted. See also AndReverse.

AndReverse = 2

AND logic operation with the destination operand being inverted. See also AndInverted.

Clear = 0

Clear logic operation (result is always 0). See also Set.

Copy = 3

Copy logic operation (keeps the source value as-is). See also CopyInverted and NoOp.

CopyInverted = 12

NOT logic operation (inverts the value). See also Copy.

Equivalent = 9

Not-XOR (XNOR) logic operation.

Invert = 10

Invert logic operation.

Max = 16

Represents the size of the RenderingDevice.LogicOperation enum.

Nand = 14

Not-AND (NAND) logic operation.

NoOp = 5

No-op logic operation (keeps the destination value as-is). See also Copy.

Nor = 8

Not-OR (NOR) logic operation.

Or = 7

OR logic operation.

OrInverted = 13

OR logic operation with the source operand being inverted. See also OrReverse.

OrReverse = 11

OR logic operation with the destination operand being inverted. See also OrReverse.

Set = 15

SET logic operation (result is always 1). See also Clear.

Xor = 6

Exclusive or (XOR) logic operation.