Class PolygonOccluder3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
PolygonOccluder3D stores a polygon shape that can be used by the engine's occlusion culling system. When an OccluderInstance3D with a PolygonOccluder3D is selected in the editor, an editor will appear at the top of the 3D viewport so you can add/remove points. All points must be placed on the same 2D plane, which means it is not possible to create arbitrary 3D shapes with a single PolygonOccluder3D. To use arbitrary 3D shapes as occluders, use ArrayOccluder3D or OccluderInstance3D's baking feature instead.
See OccluderInstance3D's documentation for instructions on setting up occlusion culling.
public class PolygonOccluder3D : Occluder3D, IDisposable
- Inheritance
-
PolygonOccluder3D
- Implements
- Inherited Members
Constructors
PolygonOccluder3D()
public PolygonOccluder3D()
Properties
Polygon
The polygon to use for occlusion culling. The polygon can be convex or concave, but it should have as few points as possible to maximize performance.
The polygon must not have intersecting lines. Otherwise, triangulation will fail (with an error message printed).
public Vector2[] Polygon { get; set; }
Property Value
- Vector2[]
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.