Table of Contents

Class ArrayOccluder3D

Namespace
Godot
Assembly
GodotSharp.dll

ArrayOccluder3D stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to ArrayMesh, but for occluders.

See OccluderInstance3D's documentation for instructions on setting up occlusion culling.

public class ArrayOccluder3D : Occluder3D, IDisposable
Inheritance
ArrayOccluder3D
Implements
Inherited Members

Constructors

ArrayOccluder3D()

public ArrayOccluder3D()

Properties

Indices

The occluder's index position. Indices determine which points from the Vertices array should be drawn, and in which order.

Note: The occluder is always updated after setting this value. If creating occluders procedurally, consider using SetArrays(Vector3[], int[]) instead to avoid updating the occluder twice when it's created.

public int[] Indices { get; set; }

Property Value

int[]

Vertices

The occluder's vertex positions in local 3D coordinates.

Note: The occluder is always updated after setting this value. If creating occluders procedurally, consider using SetArrays(Vector3[], int[]) instead to avoid updating the occluder twice when it's created.

public Vector3[] Vertices { get; set; }

Property Value

Vector3[]

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetArrays(Vector3[], int[])

Sets Indices and Vertices, while updating the final occluder only once after both values are set.

public void SetArrays(Vector3[] vertices, int[] indices)

Parameters

vertices Vector3[]
indices int[]