Class ArrayOccluder3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
ArrayOccluder3D stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to ArrayMesh, but for occluders.
See OccluderInstance3D's documentation for instructions on setting up occlusion culling.
public class ArrayOccluder3D : Occluder3D, IDisposable
- Inheritance
-
ArrayOccluder3D
- Implements
- Inherited Members
Constructors
ArrayOccluder3D()
public ArrayOccluder3D()
Properties
Indices
The occluder's index position. Indices determine which points from the Vertices array should be drawn, and in which order.
Note: The occluder is always updated after setting this value. If creating occluders procedurally, consider using SetArrays(Vector3[], int[]) instead to avoid updating the occluder twice when it's created.
public int[] Indices { get; set; }
Property Value
- int[]
Vertices
The occluder's vertex positions in local 3D coordinates.
Note: The occluder is always updated after setting this value. If creating occluders procedurally, consider using SetArrays(Vector3[], int[]) instead to avoid updating the occluder twice when it's created.
public Vector3[] Vertices { get; set; }
Property Value
- Vector3[]
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetArrays(Vector3[], int[])
public void SetArrays(Vector3[] vertices, int[] indices)