Class OccluderPolygon2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D.
public class OccluderPolygon2D : Resource, IDisposable
- Inheritance
-
OccluderPolygon2D
- Implements
- Inherited Members
Constructors
OccluderPolygon2D()
public OccluderPolygon2D()
Properties
Closed
If true
, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
public bool Closed { get; set; }
Property Value
CullMode
The culling mode to use.
public OccluderPolygon2D.CullModeEnum CullMode { get; set; }
Property Value
Polygon
A Vector2 array with the index for polygon's vertices positions.
Note: The returned value is a copy of the underlying array, rather than a reference.
public Vector2[] Polygon { get; set; }
Property Value
- Vector2[]
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.