Table of Contents

Class OccluderPolygon2D

Namespace
Godot
Assembly
GodotSharp.dll

Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D.

public class OccluderPolygon2D : Resource, IDisposable
Inheritance
OccluderPolygon2D
Implements
Inherited Members

Constructors

OccluderPolygon2D()

public OccluderPolygon2D()

Properties

Closed

If true, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.

public bool Closed { get; set; }

Property Value

bool

CullMode

The culling mode to use.

public OccluderPolygon2D.CullModeEnum CullMode { get; set; }

Property Value

OccluderPolygon2D.CullModeEnum

Polygon

A Vector2 array with the index for polygon's vertices positions.

Note: The returned value is a copy of the underlying array, rather than a reference.

public Vector2[] Polygon { get; set; }

Property Value

Vector2[]

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool