Class LightOccluder2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.
public class LightOccluder2D : Node2D, IDisposable
- Inheritance
-
LightOccluder2D
- Implements
- Inherited Members
Constructors
LightOccluder2D()
public LightOccluder2D()
Properties
Occluder
The OccluderPolygon2D used to compute the shadow.
public OccluderPolygon2D Occluder { get; set; }
Property Value
OccluderLightMask
The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
public int OccluderLightMask { get; set; }
Property Value
SdfCollision
If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.
public bool SdfCollision { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.