Table of Contents

Class Node.SignalName

Namespace
Godot
Assembly
GodotSharp.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class Node.SignalName : GodotObject.SignalName
Inheritance
Node.SignalName
Derived
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

ChildEnteredTree

Cached name for the 'child_entered_tree' signal.

public static readonly StringName ChildEnteredTree

Field Value

StringName

ChildExitingTree

Cached name for the 'child_exiting_tree' signal.

public static readonly StringName ChildExitingTree

Field Value

StringName

ChildOrderChanged

Cached name for the 'child_order_changed' signal.

public static readonly StringName ChildOrderChanged

Field Value

StringName

Ready

Cached name for the 'ready' signal.

public static readonly StringName Ready

Field Value

StringName

Renamed

Cached name for the 'renamed' signal.

public static readonly StringName Renamed

Field Value

StringName

ReplacingBy

Cached name for the 'replacing_by' signal.

public static readonly StringName ReplacingBy

Field Value

StringName

TreeEntered

Cached name for the 'tree_entered' signal.

public static readonly StringName TreeEntered

Field Value

StringName

TreeExited

Cached name for the 'tree_exited' signal.

public static readonly StringName TreeExited

Field Value

StringName

TreeExiting

Cached name for the 'tree_exiting' signal.

public static readonly StringName TreeExiting

Field Value

StringName