Class Node.SignalName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class Node.SignalName : GodotObject.SignalName
- Inheritance
-
Node.SignalName
- Derived
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
ChildEnteredTree
Cached name for the 'child_entered_tree' signal.
public static readonly StringName ChildEnteredTree
Field Value
ChildExitingTree
Cached name for the 'child_exiting_tree' signal.
public static readonly StringName ChildExitingTree
Field Value
ChildOrderChanged
Cached name for the 'child_order_changed' signal.
public static readonly StringName ChildOrderChanged
Field Value
Ready
Cached name for the 'ready' signal.
public static readonly StringName Ready
Field Value
Renamed
Cached name for the 'renamed' signal.
public static readonly StringName Renamed
Field Value
ReplacingBy
Cached name for the 'replacing_by' signal.
public static readonly StringName ReplacingBy
Field Value
TreeEntered
Cached name for the 'tree_entered' signal.
public static readonly StringName TreeEntered
Field Value
TreeExited
Cached name for the 'tree_exited' signal.
public static readonly StringName TreeExited
Field Value
TreeExiting
Cached name for the 'tree_exiting' signal.
public static readonly StringName TreeExiting