Class MultiplayerSpawner.SignalName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class MultiplayerSpawner.SignalName : Node.SignalName
- Inheritance
-
MultiplayerSpawner.SignalName
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
Despawned
Cached name for the 'despawned' signal.
public static readonly StringName Despawned
Field Value
Spawned
Cached name for the 'spawned' signal.
public static readonly StringName Spawned