Table of Contents

Class MeshConvexDecompositionSettings

Namespace
Godot
Assembly
GodotSharp.dll

Parameters to be used with a Mesh convex decomposition operation.

public class MeshConvexDecompositionSettings : RefCounted, IDisposable
Inheritance
MeshConvexDecompositionSettings
Implements
Inherited Members

Constructors

MeshConvexDecompositionSettings()

public MeshConvexDecompositionSettings()

Properties

ConvexHullApproximation

If enabled uses approximation for computing convex hulls.

public bool ConvexHullApproximation { get; set; }

Property Value

bool

ConvexHullDownsampling

Controls the precision of the convex-hull generation process during the clipping plane selection stage. Ranges from 1 to 16.

public uint ConvexHullDownsampling { get; set; }

Property Value

uint

MaxConcavity

Maximum concavity. Ranges from 0.0 to 1.0.

public float MaxConcavity { get; set; }

Property Value

float

MaxConvexHulls

The maximum number of convex hulls to produce from the merge operation.

public uint MaxConvexHulls { get; set; }

Property Value

uint

MaxNumVerticesPerConvexHull

Controls the maximum number of triangles per convex-hull. Ranges from 4 to 1024.

public uint MaxNumVerticesPerConvexHull { get; set; }

Property Value

uint

MinVolumePerConvexHull

Controls the adaptive sampling of the generated convex-hulls. Ranges from 0.0 to 0.01.

public float MinVolumePerConvexHull { get; set; }

Property Value

float

Mode

Mode for the approximate convex decomposition.

public MeshConvexDecompositionSettings.ModeEnum Mode { get; set; }

Property Value

MeshConvexDecompositionSettings.ModeEnum

NormalizeMesh

If enabled normalizes the mesh before applying the convex decomposition.

public bool NormalizeMesh { get; set; }

Property Value

bool

PlaneDownsampling

Controls the granularity of the search for the "best" clipping plane. Ranges from 1 to 16.

public uint PlaneDownsampling { get; set; }

Property Value

uint

ProjectHullVertices

If enabled projects output convex hull vertices onto original source mesh to increase floating point accuracy of the results.

public bool ProjectHullVertices { get; set; }

Property Value

bool

Resolution

Maximum number of voxels generated during the voxelization stage.

public uint Resolution { get; set; }

Property Value

uint

RevolutionAxesClippingBias

Controls the bias toward clipping along revolution axes. Ranges from 0.0 to 1.0.

public float RevolutionAxesClippingBias { get; set; }

Property Value

float

SymmetryPlanesClippingBias

Controls the bias toward clipping along symmetry planes. Ranges from 0.0 to 1.0.

public float SymmetryPlanesClippingBias { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool