Table of Contents

Class Joint2D

Namespace
Godot
Assembly
GodotSharp.dll

Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies and apply a constraint.

public class Joint2D : Node2D, IDisposable
Inheritance
Joint2D
Implements
Derived
Inherited Members

Properties

Bias

When NodeA and NodeB move in different directions the Bias controls how fast the joint pulls them back to their original position. The lower the Bias the more the two bodies can pull on the joint.

When set to 0, the default value from ProjectSettings.physics/2d/solver/default_constraint_bias is used.

public float Bias { get; set; }

Property Value

float

DisableCollision

If true, NodeA and NodeB can not collide.

public bool DisableCollision { get; set; }

Property Value

bool

NodeA

The first body attached to the joint. Must derive from PhysicsBody2D.

public NodePath NodeA { get; set; }

Property Value

NodePath

NodeB

The second body attached to the joint. Must derive from PhysicsBody2D.

public NodePath NodeB { get; set; }

Property Value

NodePath

Methods

GetRid()

Returns the joint's Rid.

public Rid GetRid()

Returns

Rid

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool