Class Joint2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies and apply a constraint.
public class Joint2D : Node2D, IDisposable
- Inheritance
-
Joint2D
- Implements
- Derived
- Inherited Members
Properties
Bias
When NodeA and NodeB move in different directions the Bias controls how fast the joint pulls them back to their original position. The lower the Bias the more the two bodies can pull on the joint.
When set to 0
, the default value from ProjectSettings.physics/2d/solver/default_constraint_bias
is used.
public float Bias { get; set; }
Property Value
DisableCollision
public bool DisableCollision { get; set; }
Property Value
NodeA
The first body attached to the joint. Must derive from PhysicsBody2D.
public NodePath NodeA { get; set; }
Property Value
NodeB
The second body attached to the joint. Must derive from PhysicsBody2D.
public NodePath NodeB { get; set; }
Property Value
Methods
GetRid()
Returns the joint's Rid.
public Rid GetRid()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.