Class GrooveJoint2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A physics joint that restricts the movement of two 2D physics bodies to a fixed axis. For example, a StaticBody2D representing a piston base can be attached to a RigidBody2D representing the piston head, moving up and down.
public class GrooveJoint2D : Joint2D, IDisposable
- Inheritance
-
GrooveJoint2D
- Implements
- Inherited Members
Constructors
GrooveJoint2D()
public GrooveJoint2D()
Properties
InitialOffset
The body B's initial anchor position defined by the joint's origin and a local offset InitialOffset along the joint's Y axis (along the groove).
public float InitialOffset { get; set; }
Property Value
Length
The groove's length. The groove is from the joint's origin towards Length along the joint's local Y axis.
public float Length { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.