Table of Contents

Class GrooveJoint2D

Namespace
Godot
Assembly
GodotSharp.dll

A physics joint that restricts the movement of two 2D physics bodies to a fixed axis. For example, a StaticBody2D representing a piston base can be attached to a RigidBody2D representing the piston head, moving up and down.

public class GrooveJoint2D : Joint2D, IDisposable
Inheritance
GrooveJoint2D
Implements
Inherited Members

Constructors

GrooveJoint2D()

public GrooveJoint2D()

Properties

InitialOffset

The body B's initial anchor position defined by the joint's origin and a local offset InitialOffset along the joint's Y axis (along the groove).

public float InitialOffset { get; set; }

Property Value

float

Length

The groove's length. The groove is from the joint's origin towards Length along the joint's local Y axis.

public float Length { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool