Table of Contents

Class InputEventMouseMotion

Namespace
Godot
Assembly
GodotSharp.dll

Stores information about a mouse or a pen motion. This includes relative position, absolute position, and velocity. See _Input(InputEvent).

Note: By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, set UseAccumulatedInput to false to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing Bresenham's line algorithm as well to avoid visible gaps in lines if the user is moving the mouse quickly.

public class InputEventMouseMotion : InputEventMouse, IDisposable
Inheritance
InputEventMouseMotion
Implements
Inherited Members

Constructors

InputEventMouseMotion()

public InputEventMouseMotion()

Properties

PenInverted

Returns true when using the eraser end of a stylus pen.

Note: This property is implemented on Linux, macOS and Windows.

public bool PenInverted { get; set; }

Property Value

bool

Pressure

Represents the pressure the user puts on the pen. Ranges from 0.0 to 1.0.

public float Pressure { get; set; }

Property Value

float

Relative

The mouse position relative to the previous position (position at the last frame).

Note: Since InputEventMouseMotion is only emitted when the mouse moves, the last event won't have a relative position of Vector2(0, 0) when the user stops moving the mouse.

public Vector2 Relative { get; set; }

Property Value

Vector2

Tilt

Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from -1.0 to 1.0 for both axes.

public Vector2 Tilt { get; set; }

Property Value

Vector2

Velocity

The mouse velocity in pixels per second.

public Vector2 Velocity { get; set; }

Property Value

Vector2

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool