Class InputEventMouse
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Stores general information about mouse events.
public class InputEventMouse : InputEventWithModifiers, IDisposable
- Inheritance
-
InputEventMouse
- Implements
- Derived
- Inherited Members
Properties
ButtonMask
The mouse button mask identifier, one of or a bitwise combination of the MouseButton button masks.
public MouseButtonMask ButtonMask { get; set; }
Property Value
GlobalPosition
When received in _Input(InputEvent) or _UnhandledInput(InputEvent), returns the mouse's position in the root Viewport using the coordinate system of the root Viewport.
When received in _GuiInput(InputEvent), returns the mouse's position in the CanvasLayer that the Control is in using the coordinate system of the CanvasLayer.
public Vector2 GlobalPosition { get; set; }
Property Value
Position
When received in _Input(InputEvent) or _UnhandledInput(InputEvent), returns the mouse's position in the Viewport this Node is in using the coordinate system of this Viewport.
When received in _GuiInput(InputEvent), returns the mouse's position in the Control using the local coordinate system of the Control.
public Vector2 Position { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.