Class InputEventMouseButton
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Stores information about mouse click events. See _Input(InputEvent).
public class InputEventMouseButton : InputEventMouse, IDisposable
- Inheritance
-
InputEventMouseButton
- Implements
- Inherited Members
Constructors
InputEventMouseButton()
public InputEventMouseButton()
Properties
ButtonIndex
The mouse button identifier, one of the MouseButton button or button wheel constants.
public MouseButton ButtonIndex { get; set; }
Property Value
Canceled
If true
, the mouse button event has been canceled.
public bool Canceled { get; set; }
Property Value
DoubleClick
If true
, the mouse button's state is a double-click.
public bool DoubleClick { get; set; }
Property Value
Factor
The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be 0
if not supported.
public float Factor { get; set; }
Property Value
Pressed
If true
, the mouse button's state is pressed. If false
, the mouse button's state is released.
public bool Pressed { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.