Table of Contents

Class HmacContext

Namespace
Godot
Assembly
GodotSharp.dll

The HMACContext class is useful for advanced HMAC use cases, such as streaming the message as it supports creating the message over time rather than providing it all at once.

using Godot;
  using System.Diagnostics;

public partial class MyNode : Node { private HmacContext _ctx = new HmacContext();

  public override void _Ready()
  {
      byte[] key = "supersecret".ToUtf8Buffer();
      Error err = _ctx.Start(HashingContext.HashType.Sha256, key);
      Debug.Assert(err == Error.Ok);
      byte[] msg1 = "this is ".ToUtf8Buffer();
      byte[] msg2 = "super duper secret".ToUtf8Buffer();
      err = _ctx.Update(msg1);
      Debug.Assert(err == Error.Ok);
      err = _ctx.Update(msg2);
      Debug.Assert(err == Error.Ok);
      byte[] hmac = _ctx.Finish();
      GD.Print(hmac.HexEncode());
  }

}

[GodotClassName("HMACContext")]
public class HmacContext : RefCounted, IDisposable
Inheritance
HmacContext
Implements
Inherited Members

Constructors

HmacContext()

public HmacContext()

Methods

Finish()

Returns the resulting HMAC. If the HMAC failed, an empty byte[] is returned.

public byte[] Finish()

Returns

byte[]

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

Start(HashType, byte[])

Initializes the HMACContext. This method cannot be called again on the same HMACContext until Finish() has been called.

public Error Start(HashingContext.HashType hashType, byte[] key)

Parameters

hashType HashingContext.HashType
key byte[]

Returns

Error

Update(byte[])

Updates the message to be HMACed. This can be called multiple times before Finish() is called to append data to the message, but cannot be called until Start(HashType, byte[]) has been called.

public Error Update(byte[] data)

Parameters

data byte[]

Returns

Error