Class HashingContext
- Namespace
- Godot
- Assembly
- GodotSharp.dll
The HashingContext class provides an interface for computing cryptographic hashes over multiple iterations. Useful for computing hashes of big files (so you don't have to load them all in memory), network streams, and data streams in general (so you don't have to hold buffers).
The HashingContext.HashType enum shows the supported hashing algorithms.
public const int ChunkSize = 1024;
public void HashFile(string path)
{
// Check that file exists.
if (!FileAccess.FileExists(path))
{
return;
}
// Start a SHA-256 context.
var ctx = new HashingContext();
ctx.Start(HashingContext.HashType.Sha256);
// Open the file to hash.
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
// Update the context after reading each chunk.
while (!file.EofReached())
{
ctx.Update(file.GetBuffer(ChunkSize));
}
// Get the computed hash.
byte[] res = ctx.Finish();
// Print the result as hex string and array.
GD.PrintT(res.HexEncode(), (Variant)res);
}
public class HashingContext : RefCounted, IDisposable
- Inheritance
-
HashingContext
- Implements
- Inherited Members
Constructors
HashingContext()
public HashingContext()
Methods
Finish()
Closes the current context, and return the computed hash.
public byte[] Finish()
Returns
- byte[]
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Start(HashType)
Starts a new hash computation of the given type
(e.g. Sha256 to start computation of a SHA-256).
public Error Start(HashingContext.HashType type)
Parameters
type
HashingContext.HashType
Returns
Update(byte[])
Updates the computation with the given chunk
of data.
public Error Update(byte[] chunk)
Parameters
chunk
byte[]