Class HeightMapShape3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a HeightMapShape3D are created by assigning very low values to points in the desired area.
Performance: HeightMapShape3D is faster to check collisions against than ConcavePolygonShape3D, but it is significantly slower than primitive shapes like BoxShape3D.
public class HeightMapShape3D : Shape3D, IDisposable
- Inheritance
-
HeightMapShape3D
- Implements
- Inherited Members
Constructors
HeightMapShape3D()
public HeightMapShape3D()
Properties
MapData
public float[] MapData { get; set; }
Property Value
- float[]
MapDepth
Number of vertices in the depth of the height map. Changing this will resize the MapData.
public int MapDepth { get; set; }
Property Value
MapWidth
Number of vertices in the width of the height map. Changing this will resize the MapData.
public int MapWidth { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.