Table of Contents

Class ENetMultiplayerPeer

Namespace
Godot
Assembly
GodotSharp.dll

A MultiplayerPeer implementation that should be passed to MultiplayerPeer after being initialized as either a client, server, or mesh. Events can then be handled by connecting to MultiplayerApi signals. See ENetConnection for more information on the ENet library wrapper.

Note: ENet only uses UDP, not TCP. When forwarding the server port to make your server accessible on the public Internet, you only need to forward the server port in UDP. You can use the Upnp class to try to forward the server port automatically when starting the server.

public class ENetMultiplayerPeer : MultiplayerPeer, IDisposable
Inheritance
ENetMultiplayerPeer
Implements
Inherited Members

Constructors

ENetMultiplayerPeer()

public ENetMultiplayerPeer()

Properties

Host

public ENetConnection Host { get; }

Property Value

ENetConnection

Methods

AddMeshPeer(int, ENetConnection)

Add a new remote peer with the given peerId connected to the given host.

Note: The host must have exactly one peer in the Connected state.

public Error AddMeshPeer(int peerId, ENetConnection host)

Parameters

peerId int
host ENetConnection

Returns

Error

CreateClient(string, int, int, int, int, int)

Create client that connects to a server at address using specified port. The given address needs to be either a fully qualified domain name (e.g. "www.example.com") or an IP address in IPv4 or IPv6 format (e.g. "192.168.1.1"). The port is the port the server is listening on. The channelCount parameter can be used to specify the number of ENet channels allocated for the connection. The inBandwidth and outBandwidth parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time. Returns Ok if a client was created, AlreadyInUse if this ENetMultiplayerPeer instance already has an open connection (in which case you need to call Close() first) or CantCreate if the client could not be created. If localPort is specified, the client will also listen to the given port; this is useful for some NAT traversal techniques.

public Error CreateClient(string address, int port, int channelCount = 0, int inBandwidth = 0, int outBandwidth = 0, int localPort = 0)

Parameters

address string
port int
channelCount int
inBandwidth int
outBandwidth int
localPort int

Returns

Error

CreateMesh(int)

Initialize this MultiplayerPeer in mesh mode. The provided uniqueId will be used as the local peer network unique ID once assigned as the MultiplayerPeer. In the mesh configuration you will need to set up each new peer manually using ENetConnection before calling AddMeshPeer(int, ENetConnection). While this technique is more advanced, it allows for better control over the connection process (e.g. when dealing with NAT punch-through) and for better distribution of the network load (which would otherwise be more taxing on the server).

public Error CreateMesh(int uniqueId)

Parameters

uniqueId int

Returns

Error

CreateServer(int, int, int, int, int)

Create server that listens to connections via port. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use SetBindIP(string). The default IP is the wildcard "*", which listens on all available interfaces. maxClients is the maximum number of clients that are allowed at once, any number up to 4095 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see CreateClient(string, int, int, int, int, int). Returns Ok if a server was created, AlreadyInUse if this ENetMultiplayerPeer instance already has an open connection (in which case you need to call Close() first) or CantCreate if the server could not be created.

public Error CreateServer(int port, int maxClients = 32, int maxChannels = 0, int inBandwidth = 0, int outBandwidth = 0)

Parameters

port int
maxClients int
maxChannels int
inBandwidth int
outBandwidth int

Returns

Error

GetPeer(int)

Returns the ENetPacketPeer associated to the given id.

public ENetPacketPeer GetPeer(int id)

Parameters

id int

Returns

ENetPacketPeer

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetBindIP(string)

The IP used when creating a server. This is set to the wildcard "*" by default, which binds to all available interfaces. The given IP needs to be in IPv4 or IPv6 address format, for example: "192.168.1.1".

public void SetBindIP(string iP)

Parameters

iP string