Table of Contents

Enum ENetPacketPeer.PeerState

Namespace
Godot
Assembly
GodotSharp.dll
public enum ENetPacketPeer.PeerState : long

Fields

AcknowledgingConnect = 2

The peer has acknowledged the connection request.

AcknowledgingDisconnect = 8

The peer has acknowledged the disconnection request.

Connected = 5

The peer is currently connected and ready to communicate with.

Connecting = 1

The peer is currently attempting to connect.

ConnectionPending = 3

The peer is currently connecting.

ConnectionSucceeded = 4

The peer has successfully connected, but is not ready to communicate with yet (Connected).

DisconnectLater = 6

The peer is slated to disconnect after it has no more outgoing packets to send.

Disconnected = 0

The peer is disconnected.

Disconnecting = 7

The peer is currently disconnecting.

Zombie = 9

The peer has lost connection, but is not considered truly disconnected (as the peer didn't acknowledge the disconnection request).