Enum ENetPacketPeer.PeerState
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum ENetPacketPeer.PeerState : long
Fields
AcknowledgingConnect = 2The peer has acknowledged the connection request.
AcknowledgingDisconnect = 8The peer has acknowledged the disconnection request.
Connected = 5The peer is currently connected and ready to communicate with.
Connecting = 1The peer is currently attempting to connect.
ConnectionPending = 3The peer is currently connecting.
ConnectionSucceeded = 4The peer has successfully connected, but is not ready to communicate with yet (Connected).
DisconnectLater = 6The peer is slated to disconnect after it has no more outgoing packets to send.
Disconnected = 0The peer is disconnected.
Disconnecting = 7The peer is currently disconnecting.
Zombie = 9The peer has lost connection, but is not considered truly disconnected (as the peer didn't acknowledge the disconnection request).