Table of Contents

Class CompressedTexture3D

Namespace
Godot
Assembly
GodotSharp.dll

CompressedTexture3D is the VRAM-compressed counterpart of ImageTexture3D. The file extension for CompressedTexture3D files is .ctex3d. This file format is internal to Godot; it is created by importing other image formats with the import system.

CompressedTexture3D uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.

See Texture3D for a general description of 3D textures.

public class CompressedTexture3D : Texture3D, IDisposable
Inheritance
CompressedTexture3D
Implements
Inherited Members

Constructors

CompressedTexture3D()

public CompressedTexture3D()

Properties

LoadPath

The CompressedTexture3D's file path to a .ctex3d file.

public string LoadPath { get; set; }

Property Value

string

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool