Table of Contents

Class CodeEdit.SignalName

Namespace
Godot
Assembly
GodotSharp.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class CodeEdit.SignalName : TextEdit.SignalName
Inheritance
CodeEdit.SignalName
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

BreakpointToggled

Cached name for the 'breakpoint_toggled' signal.

public static readonly StringName BreakpointToggled

Field Value

StringName

CodeCompletionRequested

Cached name for the 'code_completion_requested' signal.

public static readonly StringName CodeCompletionRequested

Field Value

StringName

SymbolLookup

Cached name for the 'symbol_lookup' signal.

public static readonly StringName SymbolLookup

Field Value

StringName

SymbolValidate

Cached name for the 'symbol_validate' signal.

public static readonly StringName SymbolValidate

Field Value

StringName