Class CheckBox
- Namespace
- Godot
- Assembly
- GodotSharp.dll
CheckBox allows the user to choose one of only two possible options. It's similar to CheckButton in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has no immediate effect on something. For example, it could be used when toggling it will only do something once a confirmation button is pressed.
See also BaseButton which contains common properties and methods associated with this node.
When ButtonGroup specifies a ButtonGroup, CheckBox changes its appearance to that of a radio button and uses the various radio_*
theme properties.
public class CheckBox : Button, IDisposable
- Inheritance
-
CheckBox
- Implements
- Inherited Members
Constructors
CheckBox()
public CheckBox()
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.