Class ButtonGroup
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A group of BaseButton-derived buttons. The buttons in a ButtonGroup are treated like radio buttons: No more than one button can be pressed at a time. Some types of buttons (such as CheckBox) may have a special appearance in this state.
Every member of a ButtonGroup should have ToggleMode set to true
.
public class ButtonGroup : Resource, IDisposable
- Inheritance
-
ButtonGroup
- Implements
- Inherited Members
Constructors
ButtonGroup()
public ButtonGroup()
Properties
AllowUnpress
If true
, it is possible to unpress all buttons in this ButtonGroup.
public bool AllowUnpress { get; set; }
Property Value
Methods
GetButtons()
Returns an Array of Buttons who have this as their ButtonGroup (see ButtonGroup).
public Array<BaseButton> GetButtons()
Returns
GetPressedButton()
Returns the current pressed button.
public BaseButton GetPressedButton()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Events
Pressed
Emitted when one of the buttons of the group is pressed.
public event ButtonGroup.PressedEventHandler Pressed