Class CanvasTexture
- Namespace
- Godot
- Assembly
- GodotSharp.dll
CanvasTexture is an alternative to ImageTexture for 2D rendering. It allows using normal maps and specular maps in any node that inherits from CanvasItem. CanvasTexture also allows overriding the texture's filter and repeat mode independently of the node's properties (or the project settings).
Note: CanvasTexture cannot be used in 3D. It will not display correctly when applied to any VisualInstance3D, such as Sprite3D or Decal. For physically-based materials in 3D, use BaseMaterial3D instead.
public class CanvasTexture : Texture2D, IDisposable
- Inheritance
-
CanvasTexture
- Implements
- Inherited Members
Constructors
CanvasTexture()
public CanvasTexture()
Properties
DiffuseTexture
The diffuse (color) texture to use. This is the main texture you want to set in most cases.
public Texture2D DiffuseTexture { get; set; }
Property Value
NormalTexture
The normal map texture to use. Only has a visible effect if Light2Ds are affecting this CanvasTexture.
Note: Godot expects the normal map to use X+, Y+, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.
public Texture2D NormalTexture { get; set; }
Property Value
SpecularColor
The multiplier for specular reflection colors. The Light2D's color is also taken into account when determining the reflection color. Only has a visible effect if Light2Ds are affecting this CanvasTexture.
public Color SpecularColor { get; set; }
Property Value
SpecularShininess
The specular exponent for Light2D specular reflections. Higher values result in a more glossy/"wet" look, with reflections becoming more localized and less visible overall. The default value of 1.0
disables specular reflections entirely. Only has a visible effect if Light2Ds are affecting this CanvasTexture.
public float SpecularShininess { get; set; }
Property Value
SpecularTexture
The specular map to use for Light2D specular reflections. This should be a grayscale or colored texture, with brighter areas resulting in a higher SpecularShininess value. Using a colored SpecularTexture allows controlling specular shininess on a per-channel basis. Only has a visible effect if Light2Ds are affecting this CanvasTexture.
public Texture2D SpecularTexture { get; set; }
Property Value
TextureFilter
The texture filtering mode to use when drawing this CanvasTexture.
public CanvasItem.TextureFilterEnum TextureFilter { get; set; }
Property Value
TextureRepeat
The texture repeat mode to use when drawing this CanvasTexture.
public CanvasItem.TextureRepeatEnum TextureRepeat { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.