Class CameraServerInstance
- Namespace
- Godot
- Assembly
- GodotSharp.dll
The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
Note: This class is currently only implemented on macOS and iOS. On other platforms, no CameraFeeds will be available.
[GodotClassName("CameraServer")]
public class CameraServerInstance : GodotObject, IDisposable
- Inheritance
-
CameraServerInstance
- Implements
- Inherited Members
Methods
AddFeed(CameraFeed)
Adds the camera feed
to the camera server.
public void AddFeed(CameraFeed feed)
Parameters
feed
CameraFeed
Feeds()
Returns an array of CameraFeeds.
public Array<CameraFeed> Feeds()
Returns
GetFeed(int)
Returns the CameraFeed corresponding to the camera with the given index
.
public CameraFeed GetFeed(int index)
Parameters
index
int
Returns
GetFeedCount()
Returns the number of CameraFeeds registered.
public int GetFeedCount()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
RemoveFeed(CameraFeed)
Removes the specified camera feed
.
public void RemoveFeed(CameraFeed feed)
Parameters
feed
CameraFeed
Events
CameraFeedAdded
Emitted when a CameraFeed is added (e.g. a webcam is plugged in).
public event CameraServerInstance.CameraFeedAddedEventHandler CameraFeedAdded
Event Type
CameraFeedRemoved
Emitted when a CameraFeed is removed (e.g. a webcam is unplugged).
public event CameraServerInstance.CameraFeedRemovedEventHandler CameraFeedRemoved