Table of Contents

Class CameraServerInstance

Namespace
Godot
Assembly
GodotSharp.dll

The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.

It is notably used to provide AR modules with a video feed from the camera.

Note: This class is currently only implemented on macOS and iOS. On other platforms, no CameraFeeds will be available.

[GodotClassName("CameraServer")]
public class CameraServerInstance : GodotObject, IDisposable
Inheritance
CameraServerInstance
Implements
Inherited Members

Methods

AddFeed(CameraFeed)

Adds the camera feed to the camera server.

public void AddFeed(CameraFeed feed)

Parameters

feed CameraFeed

Feeds()

Returns an array of CameraFeeds.

public Array<CameraFeed> Feeds()

Returns

Array<CameraFeed>

GetFeed(int)

Returns the CameraFeed corresponding to the camera with the given index.

public CameraFeed GetFeed(int index)

Parameters

index int

Returns

CameraFeed

GetFeedCount()

Returns the number of CameraFeeds registered.

public int GetFeedCount()

Returns

int

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

RemoveFeed(CameraFeed)

Removes the specified camera feed.

public void RemoveFeed(CameraFeed feed)

Parameters

feed CameraFeed

Events

CameraFeedAdded

Emitted when a CameraFeed is added (e.g. a webcam is plugged in).

public event CameraServerInstance.CameraFeedAddedEventHandler CameraFeedAdded

Event Type

CameraServerInstance.CameraFeedAddedEventHandler

CameraFeedRemoved

Emitted when a CameraFeed is removed (e.g. a webcam is unplugged).

public event CameraServerInstance.CameraFeedRemovedEventHandler CameraFeedRemoved

Event Type

CameraServerInstance.CameraFeedRemovedEventHandler