Class CameraFeed
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also CameraServer.
Note: Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
public class CameraFeed : RefCounted, IDisposable
- Inheritance
-
CameraFeed
- Implements
- Inherited Members
Constructors
CameraFeed()
public CameraFeed()
Properties
FeedIsActive
If true
, the feed is active.
public bool FeedIsActive { get; set; }
Property Value
FeedTransform
The transform applied to the camera's image.
public Transform2D FeedTransform { get; set; }
Property Value
Methods
GetDatatype()
Returns feed image data type.
public CameraFeed.FeedDataType GetDatatype()
Returns
GetId()
Returns the unique ID for this feed.
public int GetId()
Returns
GetName()
Returns the camera's name.
public string GetName()
Returns
GetPosition()
Returns the position of camera on the device.
public CameraFeed.FeedPosition GetPosition()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.