Table of Contents

Class CameraFeed

Namespace
Godot
Assembly
GodotSharp.dll

A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also CameraServer.

Note: Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.

public class CameraFeed : RefCounted, IDisposable
Inheritance
CameraFeed
Implements
Inherited Members

Constructors

CameraFeed()

public CameraFeed()

Properties

FeedIsActive

If true, the feed is active.

public bool FeedIsActive { get; set; }

Property Value

bool

FeedTransform

The transform applied to the camera's image.

public Transform2D FeedTransform { get; set; }

Property Value

Transform2D

Methods

GetDatatype()

Returns feed image data type.

public CameraFeed.FeedDataType GetDatatype()

Returns

CameraFeed.FeedDataType

GetId()

Returns the unique ID for this feed.

public int GetId()

Returns

int

GetName()

Returns the camera's name.

public string GetName()

Returns

string

GetPosition()

Returns the position of camera on the device.

public CameraFeed.FeedPosition GetPosition()

Returns

CameraFeed.FeedPosition

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool