Table of Contents

Class AnimationNodeBlendSpace2D

Namespace
Godot
Assembly
GodotSharp.dll

A resource used by AnimationNodeBlendTree.

AnimationNodeBlendSpace1D represents a virtual 2D space on which AnimationRootNodes are placed. Outputs the linear blend of the three adjacent animations using a Vector2 weight. Adjacent in this context means the three AnimationRootNodes making up the triangle that contains the current value.

You can add vertices to the blend space with AddBlendPoint(AnimationRootNode, Vector2, int) and automatically triangulate it by setting AutoTriangles to true. Otherwise, use AddTriangle(int, int, int, int) and RemoveTriangle(int) to triangulate the blend space by hand.

public class AnimationNodeBlendSpace2D : AnimationRootNode, IDisposable
Inheritance
AnimationNodeBlendSpace2D
Implements
Inherited Members

Constructors

AnimationNodeBlendSpace2D()

public AnimationNodeBlendSpace2D()

Properties

AutoTriangles

If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with AddBlendPoint(AnimationRootNode, Vector2, int) and RemoveBlendPoint(int).

public bool AutoTriangles { get; set; }

Property Value

bool

BlendMode

Controls the interpolation between animations. See AnimationNodeBlendSpace2D.BlendModeEnum constants.

public AnimationNodeBlendSpace2D.BlendModeEnum BlendMode { get; set; }

Property Value

AnimationNodeBlendSpace2D.BlendModeEnum

MaxSpace

The blend space's X and Y axes' upper limit for the points' position. See AddBlendPoint(AnimationRootNode, Vector2, int).

public Vector2 MaxSpace { get; set; }

Property Value

Vector2

MinSpace

The blend space's X and Y axes' lower limit for the points' position. See AddBlendPoint(AnimationRootNode, Vector2, int).

public Vector2 MinSpace { get; set; }

Property Value

Vector2

Snap

Position increment to snap to when moving a point.

public Vector2 Snap { get; set; }

Property Value

Vector2

Sync

If false, the blended animations' frame are stopped when the blend value is 0.

If true, forcing the blended animations to advance frame.

public bool Sync { get; set; }

Property Value

bool

Triangles

public int[] Triangles { get; set; }

Property Value

int[]

XLabel

Name of the blend space's X axis.

public string XLabel { get; set; }

Property Value

string

YLabel

Name of the blend space's Y axis.

public string YLabel { get; set; }

Property Value

string

Methods

AddBlendPoint(AnimationRootNode, Vector2, int)

Adds a new point that represents a node at the position set by pos. You can insert it at a specific index using the atIndex argument. If you use the default value for atIndex, the point is inserted at the end of the blend points array.

public void AddBlendPoint(AnimationRootNode node, Vector2 pos, int atIndex = -1)

Parameters

node AnimationRootNode
pos Vector2
atIndex int

AddTriangle(int, int, int, int)

Creates a new triangle using three points x, y, and z. Triangles can overlap. You can insert the triangle at a specific index using the atIndex argument. If you use the default value for atIndex, the point is inserted at the end of the blend points array.

public void AddTriangle(int x, int y, int z, int atIndex = -1)

Parameters

x int
y int
z int
atIndex int

GetBlendPointCount()

Returns the number of points in the blend space.

public int GetBlendPointCount()

Returns

int

GetBlendPointNode(int)

Returns the AnimationRootNode referenced by the point at index point.

public AnimationRootNode GetBlendPointNode(int point)

Parameters

point int

Returns

AnimationRootNode

GetBlendPointPosition(int)

Returns the position of the point at index point.

public Vector2 GetBlendPointPosition(int point)

Parameters

point int

Returns

Vector2

GetTriangleCount()

Returns the number of triangles in the blend space.

public int GetTriangleCount()

Returns

int

GetTrianglePoint(int, int)

Returns the position of the point at index point in the triangle of index triangle.

public int GetTrianglePoint(int triangle, int point)

Parameters

triangle int
point int

Returns

int

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

RemoveBlendPoint(int)

Removes the point at index point from the blend space.

public void RemoveBlendPoint(int point)

Parameters

point int

RemoveTriangle(int)

Removes the triangle at index triangle from the blend space.

public void RemoveTriangle(int triangle)

Parameters

triangle int

SetBlendPointNode(int, AnimationRootNode)

Changes the AnimationNode referenced by the point at index point.

public void SetBlendPointNode(int point, AnimationRootNode node)

Parameters

point int
node AnimationRootNode

SetBlendPointPosition(int, Vector2)

Updates the position of the point at index point on the blend axis.

public void SetBlendPointPosition(int point, Vector2 pos)

Parameters

point int
pos Vector2

Events

TrianglesUpdated

Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.

public event Action TrianglesUpdated

Event Type

Action