Table of Contents

Class AnimatableBody2D

Namespace
Godot
Assembly
GodotSharp.dll

An animatable 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, AnimationMixers (with CallbackModeProcess set to Physics), and RemoteTransform2D.

When AnimatableBody2D is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.

public class AnimatableBody2D : StaticBody2D, IDisposable
Inheritance
AnimatableBody2D
Implements
Inherited Members

Constructors

AnimatableBody2D()

public AnimatableBody2D()

Properties

SyncToPhysics

If true, the body's movement will be synchronized to the physics frame. This is useful when animating movement via AnimationPlayer, for example on moving platforms. Do not use together with MoveAndCollide(Vector2, bool, float, bool).

public bool SyncToPhysics { get; set; }

Property Value

bool

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool