Class AnimatableBody2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
An animatable 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, AnimationMixers (with CallbackModeProcess set to Physics), and RemoteTransform2D.
When AnimatableBody2D is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
public class AnimatableBody2D : StaticBody2D, IDisposable
- Inheritance
-
AnimatableBody2D
- Implements
- Inherited Members
Constructors
AnimatableBody2D()
public AnimatableBody2D()
Properties
SyncToPhysics
If true
, the body's movement will be synchronized to the physics frame. This is useful when animating movement via AnimationPlayer, for example on moving platforms. Do not use together with MoveAndCollide(Vector2, bool, float, bool).
public bool SyncToPhysics { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.