Table of Contents

Enum AnimationMixer.AnimationCallbackModeProcess

Namespace
Godot
Assembly
GodotSharp.dll
public enum AnimationMixer.AnimationCallbackModeProcess : long

Fields

Idle = 1

Process animation during process frames (see NotificationInternalProcess).

Manual = 2

Do not process animation. Use Advance(double) to process the animation manually.

Physics = 0

Process animation during physics frames (see NotificationInternalPhysicsProcess). This is especially useful when animating physics bodies.