Enum AnimationMixer.AnimationCallbackModeProcess
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum AnimationMixer.AnimationCallbackModeProcess : long
Fields
Idle = 1
Process animation during process frames (see NotificationInternalProcess).
Manual = 2
Do not process animation. Use Advance(double) to process the animation manually.
Physics = 0
Process animation during physics frames (see NotificationInternalPhysicsProcess). This is especially useful when animating physics bodies.