Table of Contents

Class EditorSceneFormatImporter

Namespace
Godot
Assembly
GodotSharpEditor.dll

EditorSceneFormatImporter allows to define an importer script for a third-party 3D format.

To use EditorSceneFormatImporter, register it using the AddSceneFormatImporterPlugin(EditorSceneFormatImporter, bool) method first.

public class EditorSceneFormatImporter : RefCounted, IDisposable
Inheritance
EditorSceneFormatImporter
Implements
Derived
Inherited Members

Constructors

EditorSceneFormatImporter()

public EditorSceneFormatImporter()

Fields

ImportAnimation

public const long ImportAnimation = 2

Field Value

long

ImportDiscardMeshesAndMaterials

public const long ImportDiscardMeshesAndMaterials = 32

Field Value

long

ImportFailOnMissingDependencies

public const long ImportFailOnMissingDependencies = 4

Field Value

long

ImportForceDisableMeshCompression

public const long ImportForceDisableMeshCompression = 64

Field Value

long

ImportGenerateTangentArrays

public const long ImportGenerateTangentArrays = 8

Field Value

long

ImportScene

public const long ImportScene = 1

Field Value

long

ImportUseNamedSkinBinds

public const long ImportUseNamedSkinBinds = 16

Field Value

long

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

_GetExtensions()

public virtual string[] _GetExtensions()

Returns

string[]

_GetImportFlags()

public virtual uint _GetImportFlags()

Returns

uint

_GetImportOptions(string)

public virtual void _GetImportOptions(string path)

Parameters

path string

_GetOptionVisibility(string, bool, string)

public virtual Variant _GetOptionVisibility(string path, bool forAnimation, string option)

Parameters

path string
forAnimation bool
option string

Returns

Variant

_ImportScene(string, uint, Dictionary)

public virtual GodotObject _ImportScene(string path, uint flags, Dictionary options)

Parameters

path string
flags uint
options Dictionary

Returns

GodotObject