Table of Contents

Class EditorSceneFormatImporterBlend

Namespace
Godot
Assembly
GodotSharpEditor.dll

Imports Blender scenes in the .blend file format through the glTF 2.0 3D import pipeline. This importer requires Blender to be installed by the user, so that it can be used to export the scene as glTF 2.0.

The location of the Blender binary is set via the filesystem/import/blender/blender3_path editor setting.

This importer is only used if ProjectSettings.filesystem/import/blender/enabled is enabled, otherwise .blend files present in the project folder are not imported.

Blend import requires Blender 3.0.

Internally, the EditorSceneFormatImporterBlend uses the Blender glTF "Use Original" mode to reference external textures.

public class EditorSceneFormatImporterBlend : EditorSceneFormatImporter, IDisposable
Inheritance
EditorSceneFormatImporterBlend
Implements
Inherited Members

Constructors

EditorSceneFormatImporterBlend()

public EditorSceneFormatImporterBlend()

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool