Class EditorResourceTooltipPlugin
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Resource tooltip plugins are used by FileSystemDock to generate customized tooltips for specific resources. E.g. tooltip for a Texture2D displays a bigger preview and the texture's dimensions.
A plugin must be first registered with AddResourceTooltipPlugin(EditorResourceTooltipPlugin). When the user hovers a resource in filesystem dock which is handled by the plugin, _MakeTooltipForPath(string, Dictionary, Control) is called to create the tooltip. It works similarly to _MakeCustomTooltip(string).
public class EditorResourceTooltipPlugin : RefCounted, IDisposable
- Inheritance
-
EditorResourceTooltipPlugin
- Implements
- Inherited Members
Constructors
EditorResourceTooltipPlugin()
public EditorResourceTooltipPlugin()
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
RequestThumbnail(string, TextureRect)
Requests a thumbnail for the given TextureRect. The thumbnail is created asynchronously by EditorResourcePreview and automatically set when available.
public void RequestThumbnail(string path, TextureRect control)
Parameters
path
stringcontrol
TextureRect
_Handles(string)
Return true
if the plugin is going to handle the given Resourcetype
.
public virtual bool _Handles(string type)
Parameters
type
string
Returns
_MakeTooltipForPath(string, Dictionary, Control)
Create and return a tooltip that will be displayed when the user hovers a resource under the given path
in filesystem dock.
The metadata
dictionary is provided by preview generator (see _Generate(Resource, Vector2I, Dictionary)).
base
is the base default tooltip, which is a VBoxContainer with a file name, type and size labels. If another plugin handled the same file type, base
will be output from the previous plugin. For best result, make sure the base tooltip is part of the returned Control.
Note: It's unadvised to use Load(string, string, CacheMode), especially with heavy resources like models or textures, because it will make the editor unresponsive when creating the tooltip. You can use RequestThumbnail(string, TextureRect) if you want to display a preview in your tooltip.
Note: If you decide to discard the base
, make sure to call QueueFree(), because it's not freed automatically.
func _make_tooltip_for_path(path, metadata, base):
var t_rect = TextureRect.new()
request_thumbnail(path, t_rect)
base.add_child(t_rect) # The TextureRect will appear at the bottom of the tooltip.
return base
public virtual Control _MakeTooltipForPath(string path, Dictionary metadata, Control @base)
Parameters
path
stringmetadata
Dictionarybase
Control