Class TranslationServerInstance
- Namespace
- Godot
- Assembly
- GodotSharp.dll
The translation server is the API backend that manages all language translations.
Translations are stored in TranslationDomains, which can be accessed by name. The most commonly used translation domain is the main translation domain. It always exists and can be accessed using an empty StringName. The translation server provides wrapper methods for accessing the main translation domain directly, without having to fetch the translation domain first. Custom translation domains are mainly for advanced usages like editor plugins. Names starting with godot.
are reserved for engine internals.
[GodotClassName("TranslationServer")]
public class TranslationServerInstance : GodotObject, IDisposable
- Inheritance
-
TranslationServerInstance
- Implements
- Inherited Members
Properties
PseudolocalizationEnabled
If true, enables the use of pseudolocalization on the main translation domain. See ProjectSettings.internationalization/pseudolocalization/use_pseudolocalization
for details.
public bool PseudolocalizationEnabled { get; set; }
Property Value
Methods
AddTranslation(Translation)
Adds a translation to the main translation domain.
public void AddTranslation(Translation translation)
Parameters
translation
Translation
Clear()
Removes all translations from the main translation domain.
public void Clear()
CompareLocales(string, string)
Compares two locales and returns a similarity score between 0
(no match) and 10
(full match).
public int CompareLocales(string localeA, string localeB)
Parameters
Returns
GetAllCountries()
Returns an array of known country codes.
public string[] GetAllCountries()
Returns
- string[]
GetAllLanguages()
Returns array of known language codes.
public string[] GetAllLanguages()
Returns
- string[]
GetAllScripts()
Returns an array of known script codes.
public string[] GetAllScripts()
Returns
- string[]
GetCountryName(string)
Returns a readable country name for the country
code.
public string GetCountryName(string country)
Parameters
country
string
Returns
GetLanguageName(string)
Returns a readable language name for the language
code.
public string GetLanguageName(string language)
Parameters
language
string
Returns
GetLoadedLocales()
Returns an array of all loaded locales of the project.
public string[] GetLoadedLocales()
Returns
- string[]
GetLocale()
Returns the current locale of the project.
See also GetLocale() and GetLocaleLanguage() to query the locale of the user system.
public string GetLocale()
Returns
GetLocaleName(string)
Returns a locale's language and its variant (e.g. "en_US"
would return "English (United States)"
).
public string GetLocaleName(string locale)
Parameters
locale
string
Returns
GetOrAddDomain(StringName)
Returns the translation domain with the specified name. An empty translation domain will be created and added if it does not exist.
public TranslationDomain GetOrAddDomain(StringName domain)
Parameters
domain
StringName
Returns
GetScriptName(string)
Returns a readable script name for the script
code.
public string GetScriptName(string script)
Parameters
script
string
Returns
GetToolLocale()
Returns the current locale of the editor.
Note: When called from an exported project returns the same value as GetLocale().
public string GetToolLocale()
Returns
GetTranslationObject(string)
Returns the Translation instance that best matches locale
in the main translation domain. Returns null if there are no matches.
public Translation GetTranslationObject(string locale)
Parameters
locale
string
Returns
HasDomain(StringName)
Returns true if a translation domain with the specified name exists.
public bool HasDomain(StringName domain)
Parameters
domain
StringName
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Pseudolocalize(StringName)
Returns the pseudolocalized string based on the message
passed in.
Note: This method always uses the main translation domain.
public StringName Pseudolocalize(StringName message)
Parameters
message
StringName
Returns
ReloadPseudolocalization()
Reparses the pseudolocalization options and reloads the translation for the main translation domain.
public void ReloadPseudolocalization()
RemoveDomain(StringName)
Removes the translation domain with the specified name.
Note: Trying to remove the main translation domain is an error.
public void RemoveDomain(StringName domain)
Parameters
domain
StringName
RemoveTranslation(Translation)
Removes the given translation from the main translation domain.
public void RemoveTranslation(Translation translation)
Parameters
translation
Translation
SetLocale(string)
Sets the locale of the project. The locale
string will be standardized to match known locales (e.g. en-US
would be matched to en_US
).
If translations have been loaded beforehand for the new locale, they will be applied.
public void SetLocale(string locale)
Parameters
locale
string
StandardizeLocale(string, bool)
Returns a locale
string standardized to match known locales (e.g. en-US
would be matched to en_US
). If addDefaults
is true, the locale may have a default script or country added.
public string StandardizeLocale(string locale, bool addDefaults = false)
Parameters
Returns
Translate(StringName, StringName)
Returns the current locale's translation for the given message and context.
Note: This method always uses the main translation domain.
public StringName Translate(StringName message, StringName context = null)
Parameters
message
StringNamecontext
StringName
Returns
TranslatePlural(StringName, StringName, int, StringName)
Returns the current locale's translation for the given message, plural message and context.
The number n
is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.
Note: This method always uses the main translation domain.
public StringName TranslatePlural(StringName message, StringName pluralMessage, int n, StringName context = null)
Parameters
message
StringNamepluralMessage
StringNamen
intcontext
StringName